![]() Personally speaking, without the end game of wars I and many of my friends see little to no point in doing OPRs, 3v3s, crafting sessions nor M10s for better gear/skill. ![]() Thus making it near pointless to form companies in hopes to play and enjoy the war system (i.e major PvP selling point), seeing as they’d be at both a gear based and a skill based disadvantage alongside the defenders’ advantage. There is close to zero hope for the less experienced, let alone less geared companies to even stand a chance at winning a war vs the majority companies if they decided to take and hold the lesser zones. It’s now in the major companies economic interest to capture and hold those zones without there being any of the planned systems to prevent them from doing so.Īdding the beneficial change without adding the limiters is only adding fuel to the fire to the already monopolized servers. Instead of zones like First Light, Cutlass Keys, Weaver’s Fen to not be worthwhile the extra effort, they’re now providing a flat percentage (at least 5%) of total server income thus making them profitable. However by only introducing the first change (tax income redistribution) and none of the other two: It now makes shell companies even MORE lucrative for the major server companies. This would be the final nail in the coffin for shell companies, essentially making it impossible for members to jump between companies to counteract the changed mentioned in the previous point. This way the companies would need to have a majority roster available for a defence, otherwise it’d be nearly free for the attacking company given the clear numbers advantage.Ī cooldown for when you can join a war after you go from Company A to Company B. ![]() ![]() This is to combat Windsward, Everfall and Brightwood being the source for the vast majority of a server’s income, and make the other zones more worthwhile to fight for.Īdding a minimum of 35(or more) of the holding company members for a war defence roster, or put in another way, limiting the amount of groups/players from other companies to 3(or 0). Move the Tax payout from a “per zone” basis to a “% of total server income” basis. This loophole in the system has turned out to be actively exploited.Īs a workaround to this, the devs introduced 3 planned changes: ![]() A company could create several “shell” companies as a workaround to the Siege Timer mechanic, essentially allowing for one major company to hold all territories at once since all their territories can’t be attacked at once, effectively getting the whole server economy’s worth of taxes funneled into them. ![]()
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December 2022
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